//
//  SceneDelegate.m
//  MOSAD_HW3
//
//  Created by enrique leo on 2020/12/14.
//

#import "SceneDelegate.h"
#import "Login.h"
#import "Info.h"
#import "Image.h"
#import "Login.h"

@interface SceneDelegate ()

@end

@implementation SceneDelegate


- (void)scene:(UIScene *)scene willConnectToSession:(UISceneSession *)session options:(UISceneConnectionOptions *)connectionOptions {
    // Use this method to optionally configure and attach the UIWindow `window` to the provided UIWindowScene `scene`.
    // If using a storyboard, the `window` property will automatically be initialized and attached to the scene.
    // This delegate does not imply the connecting scene or session are new (see `application:configurationForConnectingSceneSession` instead).
    
    self.window = [[UIWindow alloc] initWithWindowScene:(UIWindowScene *)scene];
    Login *home = [[Login alloc]init];
//    ImagePickerViewController *imgPick = [[ImagePickerViewController alloc]init];

    self.window.rootViewController = home;
    self.window.backgroundColor = [UIColor whiteColor];
    [self.window makeKeyAndVisible];
//    Image *imageView = [[Image alloc]init];
//    Login *loginView = [[Login alloc]init];
//    //Info *infoView = [[Info alloc]init];
//
//    //UIWindowScene *windowScene = (UIWindowScene*)scene;
//
//    UINavigationController *nav1 = [[UINavigationController alloc]initWithRootViewController: imageView];
//    nav1.tabBarItem.title = @"图片";
//    UINavigationController *nav2 = [[UINavigationController alloc]initWithRootViewController: loginView];
//    nav2.tabBarItem.title = @"用户";
//
//    UIImage *img1 = [[UIImage imageNamed:@"1.png"] imageWithRenderingMode:UIImageRenderingModeAlwaysOriginal];
//    UIImage *img2 = [[UIImage imageNamed:@"2.png"] imageWithRenderingMode:UIImageRenderingModeAlwaysOriginal];
//    nav1.tabBarItem.image = img1;
//    nav1.tabBarItem.selectedImage = img2;
//
//    UIImage *img3 = [[UIImage imageNamed:@"3.png"] imageWithRenderingMode:UIImageRenderingModeAlwaysOriginal];
//    UIImage *img4 = [[UIImage imageNamed:@"4.png"] imageWithRenderingMode:UIImageRenderingModeAlwaysOriginal];
//    nav2.tabBarItem.image = img3;
//    nav2.tabBarItem.selectedImage = img4;
//    // 底部导航栏
//    UITabBarController *utbc = [[UITabBarController alloc]init];
//    utbc.viewControllers = @[nav1, nav2];
//
//
//    self.window.rootViewController = utbc;
//    self.window.backgroundColor = [UIColor whiteColor];
//    [self.window makeKeyAndVisible];
}


- (void)sceneDidDisconnect:(UIScene *)scene {
    // Called as the scene is being released by the system.
    // This occurs shortly after the scene enters the background, or when its session is discarded.
    // Release any resources associated with this scene that can be re-created the next time the scene connects.
    // The scene may re-connect later, as its session was not necessarily discarded (see `application:didDiscardSceneSessions` instead).
}


- (void)sceneDidBecomeActive:(UIScene *)scene {
    // Called when the scene has moved from an inactive state to an active state.
    // Use this method to restart any tasks that were paused (or not yet started) when the scene was inactive.
}


- (void)sceneWillResignActive:(UIScene *)scene {
    // Called when the scene will move from an active state to an inactive state.
    // This may occur due to temporary interruptions (ex. an incoming phone call).
}


- (void)sceneWillEnterForeground:(UIScene *)scene {
    // Called as the scene transitions from the background to the foreground.
    // Use this method to undo the changes made on entering the background.
}


- (void)sceneDidEnterBackground:(UIScene *)scene {
    // Called as the scene transitions from the foreground to the background.
    // Use this method to save data, release shared resources, and store enough scene-specific state information
    // to restore the scene back to its current state.
}


@end
